How can we use media technologies to explore users’ experience of different lighting scenes?
Aalborg University Copenhagen and the Danish Lighting Innovation Network invite you to get acquainted with new media technologies, and to evaluate how they are being used to explore, test and validate innovative lighting environments.
Research is needed on how to reduce electricity consumption without disregarding users’ demand for a high lighting quality. This is about the interaction between daylight and various artificial lighting sources. Building-integrated lighting, intelligent lighting, miniaturisation of sources and widespread use of media screens intensify the need to be able to evaluate users’ experience of the total lighting environment.
These opportunities and challenges constitute the background for Aalborg University’s ambitious research programme in interactive and calibrated photorealistic imaging of lighting. Through the combination of highly specialised professional disciplines in lighting technology, architecture and virtual reality, we have built a unique research environment which uses experimental laboratory work to improve our insight into the design of energy efficient lighting without jeopardising lighting quality.
The uniqueness consists in the use of scientifically calibrated tools, both for simulation and data acquisition to explore and monitor users’ experience of different lighting scenes. The versatility of these tools and their availability at low cost creates opportunities to have them shared by a large community and facilitate decision-making. We will present various tools, some linked to simulations, some linked to data recording: eye tracker, EEG, luminance mapper.
Please register no later than 11 June 2015 at firstname.lastname@example.org with “Tilmelding AAU 17. juni” as the subject.
A platform for innovation
Use of photorealistic imaging for lighting R&D
Evolution of the use of media technologies by architects
Opportunities of media technologies for lighting professionals
Competences of students of the new MSc in Lighting Design at AAU-Cph
Your turn to play with media technologies
Booth 1: Interactive exploration of lighting schemes
Booth 2: Comparing light schemes through photorealistic images
Booth 3: Exploring glare and visibility issues
Booth 4: Immersive Virtual Reality laboratory
Booth 5: Use of eye trackers and 3D acquisition techniques
Booth 6: Recording visual stimuli with EEG
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Use of calibrated, photorealistic and interactive images for exploration of lighting quality. Danish Building Research Institute, Aalborg University. Photo: Henning Larsen Architects
EEG recording to explore objective response to our environment. Augmented Cognition Lab, Aalborg University.